Background — Alan Herman

Background,Uncategorized — alanhp @ 10:45 pm

Hi! my name is Alan. I graduated last year from undergrad at CMU. I am originally from Venezuela. Now I am doing the MHCI program.

“Self Organizing Still-Life” (SOS) by David Fried, 2007 onwards

Precedent Analysis,Uncategorized — priyaganadas @ 10:41 pm

SOS by David fried is series of kinetic sculptures / art installations. It represents how the universe is interconnected and different elements move in their own rhythm. The sculptures are activated by ambient sound. Every sphere is of different size to give “individual character” to the element. Spheres are carved out of solid rock, sand or made using synthetic polymers as explained by the artist.

Self Organizing Still-Life [sos] selected artwork remix from David Fried on Vimeo.

The technology is not explained, but my guess is microphones are used to detect the ambient sound and possibly magnets are used in the base of the installation to trigger the movement.
I find the installation quite organic and seamless. Even though technology is used, it is not to be seen or felt in any manner. The installation replicates the movements in the real world, metaphorically.

See the entire series here

Jason Azares-Background

Uncategorized — jazares @ 10:15 pm

My name is Jason Azares, and I just started my first semester in the MHCI program. I graduated from the University of Chicago with an economics degree and spent a few years trading bond futures electronically in the financial industry. Tired of spending countless hours trying to earn a fraction of a penny, I joined an ecommerce startup in Chicago where I learned some web design and coding. Check out my portfolio at Below are some samples of my work:




“Saying Things That Can’t Be Said” by Daniel Sher and Ben Hagin (2014)

Assignment,Precedent Analysis,Project01 — pvirasat @ 10:11 pm

Saying Things That Can’t Be Said by Daniel Sher and Ben Hagin is a series of projects that allows a long-distant couple to transfer messages to each other through physical senses.


“Blinkdrink” by Bradley Simpson (2013)

Assignment,Precedent Analysis,Project01 — pvirasat @ 10:08 pm

Blinkdrink is a simple iPhone application that makes a drinking experience much more interesting. It gathers ambient noise and conversations, where the information is visualized through the refraction of the glass and the liquid inside. All you need to do is turn on the app, use the phone as a coaster and enjoy the show.


“Contact” by Felix Faire (2014)

Contact by Felix  uses contact microphones to gather touch information from the wrist, fingers, and fingernails on the hard surface, and translates it into melodic notes and sounds, where the audio is recorded and playback in a custom built in loop pedal.


“SKinput” by Chris Harrison, et al. HCI Institute @ CMU and Microsoft Research, 2010

Precedent Analysis — priyaganadas @ 9:47 pm

Skinput uses technique of biosensing to create an user interface where skin acts like the interface. User wears an armband which consists of acoustic sensors to sense the tapping. The device has arrays of sensors to spatially differentiate location of the tap. The software is developed to minimise errors and clearly identify individual finger movements.
This project use arrays of vibration sensors.


The idea of using skin as a user interface is novel. Project makes me realise that acoustic sensing need not be in human hearing range, microphones can be used to receive signals from any frequency range.

“Mogee” by Bruno Zamborlin, et al. (2012)

This fourth precedent is being posted because Ishin-den-shin was already used and I wanted to be sure to have three new ones. This technology can turn anything into an instrument by picking up on the way that the object being used as an instrument is being touched. Like Ishin-den-shin, this project has something seemingly low-tech do something unexpected and truly immerses the user in the experience by having them be directly involved.



“Ishin-den-shin” by Yuri Suzuki, et al. Disney, Pittsburgh (2013)

This project is an incredible manifestation of the technological capabilities we have reached today. The ability to use your own body to contain a hidden message and, by simple touch, deliver it to another, takes interactivity to another level of true immersion in the activity with the technology. The whole system seems very low tech but of course that is because the actual technology working here is unseen, adding a layer of complexity that goes completely unnoticed- except for when you touch someone’s ear!




“Acoustic Barcodes” by Chris Harrison, el at. Presented @ Cambridge (2012)

The thoughtfulness of this project is appealing as an object identification device. Though it is difficult to consider a realistic application for this, it is intriguing to imagine a world physically marked with identification that you can hear, feel, and see. The requirement of a haptic interaction with an object in order to get feedback from the audio effect is the true function that entices me.

Interact with one thing, produce a resulting sound from it, then that sound is heard. The indirect relationship between the “input” object and the direct input to the program is where I find inspiration.


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